LabyrinthusMovies like Labyrinthus
- Key Features:
- Video game, Race against time, Children in peril, Sinister plot, Mystery, Heroic quest, Technological threat, Friendship, Overcoming adversity, Young protagonist, Moral dilemma, Family, Secrets, Deception
- Tone:
- serious, suspense-driven
- Target Audience:
- Teenagers, Adventure seekers, Mystery fans, Gamers
- Emotional Arc:
- Intrigue → Tension → Relief
Labyrinthus

Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.
Labyrinthus
When Sarah is forced to babysit her half-brother Toby, she inadvertently summons the Goblin King who whisks Toby away to his castle at the center of a labyrinth. Sarah enters into a bargain with the Goblin King where she is given just thirteen hours to solve the labyrinth and rescue Toby, or else lose him forever.

A teenager with no memory of his past finds himself among a group of boys living in a walled enclosure surrounded by a massive, ever-changing maze. As he struggles to adapt to their rules and society, he begins to uncover clues that may lead to escape and the truth behind their confinement.

When Sam regains consciousness in the middle of a crowded subway, he doesn't know how he got there, where he came from nor his own name. He franticly searches for his identity, using the contents of his backpack. Slowly but surely he realizes his life is in great danger.

A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.

With a ticking bomb locked to his neck, a young freerunner races against the clock and all types of baddies to get from one end of the city to the other to save himself and his girlfriend.

Ben, Gwen, and Max must stop an extraterrestrial who plans to open a gateway that leads to an alien invasion.

When the creator of a popular video game system dies, a virtual contest is created to compete for his fortune.

Five teenagers compete to win a mansion owned by entrepreneur and scientist Atticus Virtue. To win the teens must face-off against a super computer named HAVEN who controls the mansion.

A woman enters an underground bunker where gifted children use augmented reality technology to wreak havoc.

When Peter sets out on a magical journey to rescue his little sister Anne, he needs to travel to mysterious territory: the Moon! Anne was kidnapped by the evil Moon Man when she tried to help the beetle Mr. Zoomzeman in search for his wife. On his fantastic adventure, Peter lands on the Star Meadow where he meets the sleepy Mr. Sandman. He knows, only at the Night Fairy’s dinner in the castle in the clouds, they can find out where Anne is – but there aren’t enough seats for everyone. So they join the wild race along the Milky Way against the five Spirits of Nature: Storm Giant, Lightning Witch, Henry Hail, Rainy Robin and Mother Frost…

A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.

Gamers enter virtual reality video game contest for money only to realize things are not the way they seem.

Tuur and Lambert are best friends. But the war is closing in and is about to change their lives forever. Tuurs dad joined the resistance and even his big brother seems so be part of it. Lamberts family on the other hand choose to obey the Germans. Then a new girls from the city shows up, befriending the boys but telling her secret to only one of them. A choice that separates the boys and ultimately gets her in trouble.

A man tries to cure his friend of his video-game obsession by using a virtual reality machine. When the device traps his friend in a virtual world, he goes in to help him fight for his life.

High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.

Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.

Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.

When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.

Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.

Davey Osborne is an average 11-year-old boy with an overactive imagination. He spends his days playing video games and pretending to be a spy with his imaginary father-figure, Jack Flack - a substitute for his real father, who is struggling with the recent death of Davey's mother. However, fantasy becomes reality for Davey after he witnesses the murder of an FBI agent, who in his dying breath, gives Davey a mysterious video game cartridge called Cloak & Dagger, which in actuality contains top-secret government information. With the help of his younger friend Kim, the tech savvy Morris, and even a little help from his fictional secret agent mentor, Davey must stay one step ahead of pursuers as he tries to survive a real-life game of espionage in the streets of San Antonio, Texas.

Harassed by bullies because of his mild autism, teen Ben finds refuge in an online computer game, which leads him to his virtual dream girl, Scarlite. Together, the odd couple seeks revenge against Ben's tormentors.

Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.

Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.

Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.

Luca follows in his father's footsteps to rescue his mother from evil Ladja. Finding the heavenly hero who wields the Zenithian sword is his only hope.

Four young men have won a trip with their favorite social network. On board the private plane that took him to New York, they are invited to participate in an in-flight entertainment: a new online gaming experience. But this is no ordinary Thurs Trapped at 30,000 feet, they will play for their lives and those of their families. They will discover the hard way that put his life online can have dire consequences...

Noah's Ark, the latest innovation in VR technology, is set for a showcase to Japan's privileged children. However, their carefree fun is cut short when a company employee is found murdered, with his dying message pointing to a clue hidden within the Ark. Along with the Detective Boys and Ran Mouri, Conan Edogawa enters Noah's Ark to solve this mystery and ensure the perpetrator is caught.

A young psychology student is drawn into the dark and fearful world of a diabolic and mysterious App that starts to terrorize her, distributing compromising photographs, videos and text messages about herself and delves deeper and deeper into her personal life, flawlessly exposing all of her deepest secrets.

In Waldek's life, filled mainly with computer games, there is a real earthquake. During her absence, mum stays under the care of a crazy and unpredictable aunt, who introduces discipline that has been alien to him so far and imposes new duties. But although an extraordinary relative gives Waldek a real survival camp, the boy also receives the most valuable life lesson from her.

Speed Racer is a young and brilliant racing driver. When corruption in the racing leagues costs his brother his life, Speed must team up with the police and the mysterious Racer X to bring an end to the corruption and criminal activities.

Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.

Theo, not the most popular boy at his school, dreams of escaping the dreary everyday life, experiencing adventure and accomplishing great heroic deeds. His dream seems to be fulfilled when, one day, he finds a very old and magical book in the library and fascinates him with a short hand. He forges the plan to forge a ring with his best friend Bonav and the rebellious Laura, who can make him invisible. The charm succeeds, but the three friends conjure up all sorts of dangers of magical, but also secular nature. Only the mysterious red wizard Arkandias can now help you out of trouble.

After a battle with Dr. Animo in a power plant, Ben notices something strange is happening with the Omnitrix but doesn't tell anyone. Tetrax arrives and tells them the Omnitrix is broadcasting a self-destruct signal. Tetrax and Ben go to find the creator of the Omnitrix to fix it before it destroys itself and the universe along with it. Gwen stows away to help her cousin.

A group of young friends make an incomprehensible discovery in an abandoned mine, but the more they try to change the future, the more they seal their fate.

A young prosecutor in postwar West Germany investigates a massive conspiracy to cover up the Nazi pasts of prominent public figures.

Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...

Until now, Zak Gibbs' greatest challenge has been to find a way to buy a car. But when he discovers an odd wristwatch amidst his father's various inventions and slips it on -- something very strange happens. The world around him seems to come to a stop, everything and everybody frozen in time. Zak quickly learns how to manipulate the device and he and his quick-witted and beautiful new friend, Francesca, start to have some real fun.

A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.

A boy with an active imagination faces his fears on an unforgettable journey through the night with his new friend: a giant, smiling creature named Dark.

Young Lucas finds out he's not really a human after he surprisingly transforms into a monster in front of the most popular kids at school. His search for Monster Island and his real roots takes him on a fabulously scary journey that puts him face to face with more tentacles, fangs and far-out situations than he can shake one of his new wings at.

In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?

A madman captures a young boy and rigs him with explosives. Ray Fitzpatrick, still haunted by the loss of his own son, will defy orders to stop the clock and save a life

Lola receives a phone call from her boyfriend Manni. He lost 100,000 DM in a subway train that belongs to a very bad guy. She has 20 minutes to raise this amount and meet Manni. Otherwise, he will rob a store to get the money. Three different alternatives may happen depending on some minor event along Lola's run.

In 1860s Britain, a boy inventor finds himself caught in the middle of a deadly conflict over a revolutionary advance in steam power.

Ten-year-old Nico receives a threatening letter and now his life is in danger. No one seems to believe him except one person that he doesn't know.

Set in the future in a time of interplanetary colonization, an unlikely pair race against an impending global crisis and are confronted by the monsters that live inside us all.

On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.

As her world is shrouded in darkness, a young girl must overcome her fears and travel to a mysterious city of light, save her father from a dangerous scientist and prevent the destruction of her planet.

Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.

A little boy whose dreams transcend reality is sucked into his own fantasy, which is everything he has dreamed of, until he unleashes an old secret that may not only destroy this perfect dream world but reality itself.

Wandering her rambling old house in her boring new town, 11-year-old Coraline discovers a hidden door to a strangely idealized version of her life. In order to stay in the fantasy, she must make a frighteningly real sacrifice.

Two leading computer scientists work toward their goal of Technological Singularity, as a radical anti-technology organization fights to prevent them from creating a world where computers can transcend the abilities of the human brain.

A man trapped in an automated prison must outsmart a computer in order to escape and try and find his way back to the outside world that may already be wiped out.

A taxi driver gets more than he bargained for when he picks up two teen runaways. Not only does the pair possess supernatural powers, but they're also trying desperately to escape people who have made them their targets.

13-year-old Benjamin discovers that his mother didn’t die in an accident as he was led to believe. The trail leads to high-ranking officials in the Danish Secret Service. "Trust no one!", he is told.

Jimmy Neutron is a boy genius and way ahead of his friends, but when it comes to being cool, he's a little behind. All until one day when his parents, and parents all over Earth are kidnapped by aliens, it's up to him to lead all the children of the world to rescue their parents.

A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.

A young orphan boy Jim Button, his best friend Luke and a magical steam engine called Emma travel across the world in search of the truth about where Jim came from. Battling pirates and dragons, outsmarting make-believe giants, they must travel through the Forest of a Thousand Wonders, beyond the End of the World to find the hidden Dragon City.

Six young computer hackers sent to work on a derelict space freighter, are forced to match wits with a vengeful artificial intelligence that would kill to be human.

After a disease kills 98% of America's children, the surviving 2% develop superpowers and are placed in internment camps. A 16-year-old girl escapes her camp and joins a group of other teens on the run from the government.

Eight contestants compete in eight deadly, classic children's games. They seek fame beyond their wildest dreams, competing for the chance to take over the YouTube channel of the famous yet elusive masked content creator known only as "JaxPro".

Fighting through creature-infested lands and pursued by bounty hunters, Marek and her company are in a race to recover all the shards of the Darkspore before it falls into the hands of an evil wizard.

In post–civil war Spain, 10-year-old Ofelia moves with her pregnant mother to live under the control of her cruel stepfather. Drawn into a mysterious labyrinth, she meets a faun who reveals that she may be a lost princess from an underground kingdom. To return to her true father, she must complete a series of surreal and perilous tasks that blur the line between reality and fantasy.

Based on the Vanity Fair article of the same title, a story about a young boy drawn into a web of lies through an online chatroom.

When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.

Six friends test their intelligence when an escape room they participate in takes a dark and twisted turn.

A group of talented but rebellious 'rock-star scientists' find themselves in a race against time to save Earth when a comet makes an unexpected turn towards our blue planet where all life may cease to exist within days if our small town heroes fail to find a solution.

When tragedy strikes his remarkable robot and the beautiful girl next door, lonely teenage genius Paul tries to save them by pushing technology beyond its known limits into a terrifying new realm.

In the midst of societal conflict in the futuristic city of Metropolis, Kenichi and his uncle Shunsaku Ban set out to uncover the mystery behind the first human-like robot, Tima.

Mind-control technology has taken society by a storm, a multiplayer on-line game called "Slayers" allows players to control human prisoners in mass-scale. Simon controls Kable, the online champion of the game. Kable's ultimate challenge becomes regaining his identity and independence by defeating the game's mastermind.

Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.

A young couple who makes popular YouTube videos for children sets out to win an award, but an evil mastermind stands in the way of their success.

Two old friends living in a dystopic future become trapped in a mysterious time loop — one that may have something to do with an ongoing battle between an omnipotent corporation and a ragtag band of rebels.

A young man receives an emergency phone call on his cell phone from an older woman. She claims to have been kidnapped – and the kidnappers have targeted her husband and child next.

While hiding from bullies in his school's attic, a young boy discovers the extraordinary land of Fantasia, through a magical book called The Neverending Story. The book tells the tale of Atreyu, a young warrior who, with the help of a luck dragon named Falkor, must save Fantasia from the destruction of The Nothing.

Ren Amari is the driven inventor of a revolutionary new drug. OtherLife expands the brain's sense of time and creates virtual reality directly in the user's mind. With OtherLife, mere seconds in real life feel like hours or days of exciting adventures. As Ren and her colleagues race around the clock to launch OtherLife, the government muscles in to use the drugs as a radical solution to prison overcrowding. They will create virtual cells where criminals serve long sentences in just minutes of real time. When Ren resists, she finds herself an unwilling guinea pig trapped in a prison cell in her mind. She must escape before she descends into madness, and then regain control of OtherLife before others suffer the same fate.

Bobby tries to save himself and his best friend when they are kidnapped on their way home from school.

On planet Perdide, an attack of giant hornets leaves young Piel alone in a wrecked car with his dying father. A mayday message reaches their friend Jaffar, an adventurer travelling through space. Onboard Jaffar’s shuttle are the renegade Prince Matton, his fiancée, and Silbad, who knows Perdide well. Thus begins an incredible race across space to save Piel.

An exorcist comes up against an evil from his past when he uses his skills to enter the mind of a nine year old boy.

In a fantasy world of opposing kingdoms, a 15-year old girl must find the fabled MirrorMask in order to save the kingdom and get home.

Mischevious twins Zip and Zap are placed in Esperanza, a school where games are prohibited. There, they found the Club of Marble, a resistance to challenge authority. Thanks to intelligence, courage, and unwavering faith in friendship, Zip, Zap and the club will discover a mysterious secret hidden deep in the school and live the most exciting adventure of their lives.

Adapted from the video game series of the same name, NiNoKuni follows high school peers Yuu and Haru who must travel between two separate yet parallel worlds to help save their childhood friend, Kotona, whose life is in danger. In this magical quest complicated by love, the three teens will be tasked with making the ultimate choice.

In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings.

Four misfits find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they'll have to master this world while embarking on a magical quest with an unexpected, expert crafter, Steve.

In a post-apocalyptic wasteland, an orphaned teen must battle a ruthless warlord to save the girl of his dreams.

Desperate to keep custody of his daughter, a mixed martial arts fighter abandons a big match and races across Berlin to attend her birthday party.

Two 13-year-old boys spend an idyllic summer together, but their connection is put to the test when they become the subject of speculation at school.

When a human baby crosses the Eternal Mirror, the portal between the living and the dead opens its path to the beings from the underworld.

Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.

Taking his kids to school with the car, Berlin real estate developer Karl gets a call from a blackmailer: If he doesn’t pay up, the car will blow up. A deadly race against time begins.

When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.

Caleb, a coder at the world's largest internet company, wins a competition to spend a week at a private mountain retreat belonging to Nathan, the reclusive CEO of the company. But when Caleb arrives at the remote location he finds that he will have to participate in a strange and fascinating experiment in which he must interact with the world's first true artificial intelligence, housed in the body of a beautiful robot girl.

10-year-old Pixote endures torture, degradation, and corruption at a local youth detention center where two of its members are murdered by policemen who frame Lilica, a 17-year-old trans hustler. Pixote helps Lilica and three other boys escape and they start to make their living by a life of crime which only escalates to more violence and death.

A race against time between a man whose son requires urgent treatment and a stockbroker who suddenly lost his investors' money and ruined his own family.

A group of people are plunged into a dark, claustrophobic maze, where they must fight to survive, as the outside world watches.

The adventure begins when Lucas, a 13 year old boy, embarks on the vacation of a lifetime. When disaster strikes, Lucas finds himself stranded in a strange land littered with ghost ships and prehistoric creatures. While searching for other signs of life, Lucas hears a radio broadcast in the distance and is drawn into the jungle where he encounters a beautiful young girl who claims to have come from the 1950s. Together they set out on a quest to get home all the while uncovering secrets that will forever change the future.

The short tells the story of a boy who rather spends his time indoors playing videogames instead of discovering whats waiting in front of the door. One day his Mum decides to get a little surprise for her son, which makes it hard for him to concentrate on his video game.


