Elevator GameMovies like Elevator Game
- Key Features:
- Supernatural horror, Urban legend, Ritual, Missing person, Elevator, Parallel dimension, Teenager, Sibling relationship, Investigation, Found footage elements, Grief, Obedience, Curiosity
- Tone:
- suspense-driven, serious
- Target Audience:
- Horror fans, Teen audiences, Fans of supernatural thrillers, Those interested in urban legends
- Emotional Arc:
- Intrigue → Dread → Terror
Elevator Game

Socially awkward teenager Ryan discovers that the night his sister disappeared, she had played 'The Elevator Game' — a ritual conducted in an elevator in which players attempt to travel to another dimension using a set of rules found online. Ignoring warnings, he resolves to follow and find her.
Elevator Game
A group of people are trapped in an elevator high above Philadelphia, and one of them is the devil.

A group of friends must confront their most terrifying fears when they awaken the dark powers of an ancient spirit board.

Julia becomes worried about her boyfriend Holt when he explores the dark urban legend of a mysterious videotape said to kill the watcher seven days after viewing. She sacrifices herself to save her boyfriend and in doing so makes a horrifying discovery: there is a "movie within the movie" that no one has ever seen before.

Nine people are stuck in an elevator. One of them has a ticking bomb that can't be defused. The other eight will do anything to survive. There is no escape and no promise of rescue. As the tension in the elevator mounts the unthinkable soon becomes the only reasonable solution.

Two socially awkward teenage girls, are bored one night and turn to the internet for scary stories. They find a game on a creepy website that claims you can use your phone to summon the supernatural...and if you lose the game...you lose your life.

On Halloween night a group of college students get trapped in a mysterious board game that brings their darkest secrets and fears to life, where they must play to escape…and win to survive.

Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.

A harmless game of "Truth or Dare" among friends turns deadly when someone—or something—begins to punish those who tell a lie—or refuse the dare.

Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?

A pair of coworkers gets trapped in an elevator over a long weekend, but what at first promises to be a romantic connection turns nefarious as each party begins to reveal who they truly are.

A suburban teen girl and her little brother must stop a terrifying internet meme brought to life by the hysteria of their parents.

Three people from different walks of life find themselves trapped inside a stalled elevator. What at first seems like an inconvenience rapidly escalates into a nightmare.

Six friends test their intelligence when an escape room they participate in takes a dark and twisted turn.

Thomas Finley has been arrested for the murder of his nineteen-year old sister, Samantha and fifty-two year old, Edgar Lauren, a Professor and paranormal investigator. Police were called to the scene by Thomas himself in the early hours of the morning, finding him inside with his sister's body cradled in his arms. In his statement given in police custody, Thomas claimed that the victims were attacked by a demonic entity of unknown origin. Days later, he committed suicide. It is the opinion of those closely related to the family that a video found at the scene be shown to the public as a final testament to what actually happened inside the Finley home in those final days.

Three soldiers get trapped in an elevator when terrorists set off a dirty bomb. But when one escapes, her world turns upside down as she realizes nothing is what it seems.

A group of friends must confront their fears in a terrifying game. They must sit by the other players in a circle made of a hundred candles, take one of them and tell a horror story. As stories are told and candles blown out, strange events will start to happen. They will feel strange presences around them, lurking in the shadows. But they MUST NOT leave the game or else a terrible curse will fall upon them...

A graduate student, who is trying to finish the last of her research on a book project that she hopes will help her down-on-her-luck mother, brings friends to a house with a dark past, where they soon unwittingly summon an evil entity who makes the house part of its game…

Following a mysterious disappearance on a jump, a group of skydivers experiences paranormal occurrences that leave them fighting for their lives.

When a group of gifted college students run a secret teleportation experiment, they accidentally open a portal to another dimension, trapping them in Hell. One by one they are hunted, tortured and killed by the denizens of Hell who are bent on stealing their souls.

A lift technician finds himself drawn into a web of mystery and peril as he investigates the perplexing deadly accidents occurring in the elevators of a new office building.

A homicide detective teams up with a criminal profiler to catch a serial killer whose crimes are inspired by the children's game, Hangman.

When Derek moves to a new town and discovers a shortcut through the woods to his high school, he learns about a crazy old man who lives near its path: Legend has it that he abducted a group of teenagers years ago. Ignoring the warning, Derek and his friends set out to uncover the dark secret that's buried deep in the woods. But will they survive to tell it?

After being captured and tortured by the psychopath Otis, teen cheerleader Riley Lawson escapes and informs her parents, who quickly sidestep sluggish FBI agents and take matters into their own hands. But the Lawsons' revenge plan hits a snag when Otis's unusual brother enters the picture.

Fourteen-year–old Megan and her best friend Amy spend a lot of time on the internet, posting videos of themselves and chatting with guys online. One night Megan chats with a guy named Josh who convinces her to meet him for a date. The next day, Megan is missing—forever. Based on actual cases of child abduction.

A group of British students embark on summoning spirits on a Ouija board after a night of clubbing. But someone breaks the link before they have finished and now a demon is trapped in their world and the only way to banish it, is for all the people who summoned it to die.

Some time after the events of The Ring, a subculture of people voluntarily watch Samara Morgan's video and wait to see how close to the seven-day deadline they can get before showing it to the next person. They record everything they see and share their experiences on a secret website dedicated to the videotape. No one has ever recorded a day seven.

Upwardly-mobile executive Jane uncovers evidence that that her high powered boss may have been murdered, prompting the corporation to dispatch a "crisis manager" to ensure that the truth never gets out. Now, trapped in an elevator during a holiday weekend, Jane realizes that she must climb for her life to avoid taking a fatal plunge.

Industrious high school senior Vee Delmonico has had it with living life on the sidelines. When pressured by friends to join the popular online game Nerve, Vee decides to sign up for just one dare in what seems like harmless fun. But as she finds herself caught up in the thrill of the adrenaline-fueled competition partnered with a mysterious stranger, the game begins to take a sinister turn with increasingly dangerous acts, leading her into a high stakes finale that will determine her entire future.

Laura, 25, is an actress in a L.A.R.P. (Live Action Role Playing) Game, where the participants play the survivors of an atomic war who live underground in a sealed bunker. After several mysterious accidents, the game is interrupted and the players leave the bunker while the staff remain behind to investigate the disappearance of Greg, the mastermind of the game. They soon find themselves trapped inside and in peril as they begin to die in mysterious ways and the group realizes that someone or something paranormal is playing a twisted game with them which quickly plunges into a terrifying fight for survival.

Three friends decide to play The Red Book game. What they don't know is that in the house evil is waiting to be released. A long time ago a witch died as part of a satanic ritual. Every question they ask, they get closer and closer to her. The book will reveal the answers to all your questions… but what if your host is an evil entity with a thirst for blood?

Four young men have won a trip with their favorite social network. On board the private plane that took him to New York, they are invited to participate in an in-flight entertainment: a new online gaming experience. But this is no ordinary Thurs Trapped at 30,000 feet, they will play for their lives and those of their families. They will discover the hard way that put his life online can have dire consequences...

In a small town in Massachusetts, four high school girls perform a ritual in an attempt to debunk the lore of Slender Man. When one of the girls goes mysteriously missing, they begin to suspect that she is, in fact, his latest victim.

According to legend, an ominous entity known as the Queen of Spades can be summoned by performing an ancient ritual. Four teenagers summon the Queen of Spades, but they could never imagine the horrors that await them.

Luchino's routine morning elevator ride up from her subterranean home on level 138 to her school many stories above turns horrific when the elevator operator is ordered to pick up two passengers from floor 99, the maximum security level. What starts as psychological manipulation soon turns wholly physical as both the cruel convicts and Luchino's own dysfunctional past are unleashed. And then every passenger must fight for his or her survival.

A man emerges with his autistic daughter and three others from a hospital elevator to find themselves trapped in the building with devilish monsters.

Two estranged brothers reunite at their missing father's video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game titled 'Beyond the Gates' that holds a connection to their father's disappearance and deadly consequences for anyone who plays it.

A young woman enlists in an underground game of pain endurance in the hope of winning the million dollar prize. She soon learns the real opponent is the man who's running the game, as he employs horrific methods to manipulate and defeat her.

A fear-obsessed freelance cameraman investigates an urban legend involving mysterious spirits that haunt the subways of Tokyo.

Eight college friends head to a "Haunted Rental" in a remote town for Halloween weekend. There, they play the game rumored to have caused the deaths of seven teenagers decades earlier, Truth or Dare. What starts out as vodka induced fun, quickly turns serious when the dares become sickeningly dangerous and the truths threaten to tear the group apart. When players attempt to refuse the increasingly challenging tasks, they're met with deadly consequences, quickly discovering: you must do the dare, or the dare does you. As the death toll mounts, the remaining players must race against the clock to outrun, outsmart and outlast the simple game of Truth or Dare.

A recent college graduate and her estranged high school friends return to Lantern's Lane, the location of an evil urban legend and must fight to survive the night.

Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.

When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.

A family imprisoned by intruders is forced to play a terrifying game of "Kill, Or Be Killed". As the night unfolds, the game's mysterious rules become clear, and the family realizes their nightmare is being streamed live to riveted viewers all over the world, who are compelled to KEEP WATCHING... not knowing if what they're seeing is real, or staged.

A fun filled weekend turns deadly when a group of unsuspecting theatre goers are trapped inside, after a ravenous spirit is resurrected and released from a Ouija board. They must confront their most terrifying fears and destroy the spirit before it finds and kills them first.

A businessman gets stuck in his office elevator, but this nuisance soon turns into a nightmare, for in the outside world a zombie apocalypse has taken place...

A reclusive circus master invites a group of social media stars to his house of haunts. Anyone who can make it out before being scared into submission will earn $250,000 - but the stars soon learn they are not only competing for money, but also fighting for their lives.

A team of parapsychologists sets out to investigate a series of anomalous phenomena taking place in a newly occupied apartment. Telephone calls with no caller, mysterious shadows, extraordinary light emissions, flying objects, and exploding light bulbs are some of the events they will face while recording their every step with state-of-the-art technology. Using infrared filming, digital photography, psychophonic recordings, movement detectors, and magnetic field alteration meters, the group’s attempts to contact the “other side” will grow increasingly dangerous as they near a point of no return.

A group of eighty American workers are locked in their office and ordered by an unknown voice to participate in a twisted game.

A group of teenage girls summon an ancient man-eating shark after messing with a spirit board that washes up on the beach. An occult specialist must enter the shark's realm to rid this world of the deadly spirit ghost once and for all.

At an elite boarding school for girls, six friends jokingly engage in a late night ritual, calling forth the spirit of a dead former student who reportedly haunts their halls. Before morning, one of the girls is dead, leaving the others wondering what they may have awakened.

On their fifth wedding anniversary, Sitio and Ana start arguing inside an elevator that keeps opening in their same floor. Emotionally and physically trapped, the two will have to work together to find a way out.

When four bodies are discovered among the industrial decay and urban grime of New York City, brash young detective Mike Reilly teams with ambitious Department of Health researcher Terry Huston to uncover the cause behind their violent and inexplicable deaths. The only common factor shared by the victims? Each died exactly 48 hours after logging onto a website called feardotcom.

A teen girl disappears after trying to meet men online in order to escape her small town. Apparently, only her best friend worries enough to investigate the mystery.

Rebellious schoolgirl Dana grieves for her younger sister, a once-happy kid who suddenly stepped in front of a train. Desperate to learn what happened, she explores her sister's online history, discovering a sinister social-media game.

After the elevators at a New York City skyscraper begin inexplicably malfunctioning, putting its passengers at risk, mechanic Mark Newman and reporter Jennifer Evans begin separate investigations. Newman gets resistance from superiors at his company, which manufactured the elevator, while additional elevator incidents cause several gruesome deaths. The police get involved and suspect that terrorists are responsible, but a far stranger explanation looms.

A teenager is stuck in a time loop that is not quite the same each time. She must uncover the truth but her actions have consequences for herself and others.

Six high schoolers stuck in a murderous time loop must find the scattered remains of an unknown victim to break the curse and finally see another day.

For many years, Nathan Harper has had the uneasy feeling that life with his family isn't quite what it seems. As he draws closer to uncovering the truth, he is hunted by assassins, forcing him to flee with his neighbor, Karen, the only person he can trust.

A college campus is plagued by a vicious serial killer murdering students in ways that correspond to various urban legends.

Alexandra is a lively college student returning to live with her roommates Jessica and Breanne after the summer holidays. After a night of drinking, Alex agrees to a psychic reading to learn about her future with her boyfriend, Brian, but during the reading a dramatic turn of events causes SOMETHING to go drastically wrong. When Alex awakes the next day, she cant remember the events of the night before. She begins to hear creepy noises, hallucinate, black out and receive unidentifiable scratch marks all over her body. Afraid shes going crazy, she seeks help from her friends but Jessica, Breanne and Brian are incapable of comprehending the scope of the darkness descending UPON her. Instead, Alex receives help from a school professor and his father who have dealt with the supernatural before. But as Alexs condition worsens, it becomes apparent that it may already be too late to stop the entity from using Alexs body as a gateway into our world.

In the 1960s, two classmates go looking for their missing friends and teachers, all of whom took part in an illegal book club, only to come face to face with ghosts and deformed monsters that have taken over their school.

When a creepy Jack-in-the-Box is discovered and opened on the grounds of an exclusive girls' school, six brave students soon enter a fight to the finish against the unleashed demon.

Akane is a high school teacher who hears a rumor from her students that there is actual footage on the Internet of someone's suicide. The footage is said to drive anyone who sees it to also commit suicide. Akane does not believe the rumor at first, but when one of her female students dies after viewing the footage, she and her boyfriend Takanori are fatefully drawn into the horror that has been created by the man who appears in the suicide footage, Kashiwada. Kashiwada's intention is to create chaos in the world by bringing back Sadako and the power of her curse. Now Akane has to fight against Sadako and Kashiwada to save the lives of herself and Takanori.

Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.

A prostitute looking for her next meal hitches a ride with a trucker that leaves her praying for her next breath.

In different parts of Tokyo, four young and seemingly healthy people suddenly die of heart failure at exactly the same moment. Reporter Kazuyuki Asakawa decides to investigate the deaths, and discovers that the four had stayed at a rural inn together just a week earlier. At the inn, he comes across a strange video that ends with a message saying that anyone who watches it will die exactly seven days later. Now the clock is ticking for Asakawa. Can he break the curse in time?

Love presents many challenges to couples...but none so daunting as the one Justin faces with his girlfriend April...

A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.

Laura has recently started working in the Barcelona subway. She has been assigned the old and quiet Rocafort station, but it won't be long before she discovers that this stop harbors a legend that will begin to haunt her: many people have died there in strange circumstances over the years and no one seems to be interested in knowing the truth.

When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.

A off-world look at the superstitious repercussions of tattooing an Ouija Board on your body. Hagen, who has a dead wife believes that he can revive her from the dead. Travis, a man who lost his brother and wants to join him in the after life. Morbius, a bartender who is betrayed by those he loves comes back from the dead to take revenge.

During an all-night, drug-fueled party at an abandoned asylum known for the horrific treatment of its patients, a group of ordinary teens decide to experiment with the occult, mysteriously leading to a violent possession. In an effort to find help, the group rushes to escape, only to find themselves locked inside with no means of communication. Tempers flare, trusts are broken and in attempt to save one of their friends possessed by the demon, the amateurs try to perform an exorcism. Instead of solving the problem, and unbeknownst to them, they unleash an even more powerful and vengeful spirit, one with a distinct motive and which wants them all dead. The teen's only chance of survival is to uncover the asylum's deep mysteries and find a way out before it's too late.

Liu Chenchen, a free-spirited young woman, rebels against her wealthy family and elopes with her boyfriend to join a cruise-bond treasure hunt. But what began as an innocent game with promises of great reward soon turns into a battle for survival when the contestants are thrown into a mysterious world of intrigue and chaos in the middle of the sea. Liu relies only on her wits and her new friends to survive, all the while unmasking foes and learning that nothing is what it seems. But as her companions are attacked one by one, Liu must do everything she can to escape.

A smart, uptight attorney and a disorganized yet passionate and creative woman meet in a stuck elevator, and sparks ignite instantly. Will opposites attract, or are they simply passing time before getting off on different floors?

A group of teens on a remote island for a scavenger hunt accidentally unleash vengeful spirits from a cursed piñata and must fight to survive.

When a group of teenagers receive an invite to download the latest smartphone app, an intelligent personal assistant, they expect a harmless way to get directions and restaurant recommendations. But the sinister nature of the app soon reveals itself, tormenting the friends by tapping into their darkest fears.

Mitsuko, a young student, encounters a series of horrifying incidents set in alternate realities where people wind up dead in the most horrendous fashion.

An unsettling look at reality television, where a disturbing game show has its contestants ending their lives for the public's enjoyment.

Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.

Plagued by a violent recurring nightmare, college student Stefanie heads home to track down the one person who might be able to break the cycle and save her family from the grisly demise that inevitably awaits them all.

After being brutally murdered in a subway station, a teen boy awakens to find himself resurrected by a strange computer named Gantz, and forced to fight a large force of invading aliens in Osaka.

A group of social outcasts, stuck in weekend detention, find themselves stalked by their school’s urban legend who is set on killing bad students.

Buenos Aires, Argentina. Sebastián, a successful lawyer, leaves his ex-wife's condo, located on the seventh floor of an apartment building, to take his two children to school. While they run down the stairs, he uses the elevator. Once on the ground floor, Sebastián awaits the arrival of the children.

A frustrated, angry teenage girl awakens something in the woods when she naively performs an occult ritual to invoke a witch to kill her mother.

In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.

Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.

Five random strangers find themselves trapped in an elevator in the World Trade Center's North Tower on 9/11. They work together, never giving up hope, to try to escape before the unthinkable happens.

Based on the Vanity Fair article of the same title, a story about a young boy drawn into a web of lies through an online chatroom.

Bill Whitney is worried that he is different to his sister and parents. They mix with other upper-class people while Bill is more down to earth. Even his girlfriend seems a bit odd. All is revealed when Bill returns home to find a party in full swing.

Koji Shiraishi interviews the survivors of an indiscriminate attack at a sightseeing resort and starts investigating the strange events that have been happening to them.

A professional cellist has an encounter with a stranger on the subway which has unexpected and far-reaching ramifications on his life.

Disaster hits when two teenagers are caught in a fire on the 20th floor of a skyscraper. Their parents are on the 60th. Will they survive the flames?

After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.

After a mysterious malfunction sends their small plane climbing out of control, a rookie pilot and her four teenage friends find themselves trapped in a deadly showdown with a supernatural force.

Reality and fantasy begin to blur when a teenager, alone in her attic bedroom, immerses herself in a role-playing horror game online.

A staircase leading to a schoolgirls' dormitory usually has 28 steps, but sometimes a 29th step appears. Any wish you make while standing on this step comes true, even if it must come true in the most horrific way possible.

Chelsea, a high school introvert, is abducted through a social media app and is forced to look like other girls Brad holds captive. Chelsea desperately attempts to persuade them to escape before they all become victims in his virtual reality filmed murders.


